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RABiD BUNNY FEVER
K.T.K

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Welcome to my domain. This is an open space where I am keeping a compendium of my projects, thoughts, news, and miscellaneous ideas. I am a self taught programmer/computer nerd that works in C++ by choice, and too many other languages due to the facts of life. I have been programming virtually my whole life and working with computers since before I can remember. They are my passion, hobby, job, first love, and have served me well, though, been a constant pain in the anatomy. I hope you can find something of interest or use here, as that is the reason I spend my time creating and organizing this content. Enjoy. ^_^
Dakusan~
๑۩۞۩๑
The original (well... last) intro page to my website before this became the home. It is a flash portal to my personal sites of the past.
Intro
[1999-2001?] My ancient NES emulator made in Visual Basic (which was made to prove the power and flexibility [not speed] of the language). But alas, one of my friends, David Finch beat me to it by optimizing BasicNes [Don Jarrett].
HyNes
[2002] A chronicle of my experiences and tinkering from early ’02 to early ’04 on an addictive yet horribly crappy MMORPG. Site also has some nice “hacking”/reverse engineering tutorials.
Ragnarok Hacking
I’ve temporarily set this to link to the Projects section of this website until I’m ready to announce the new website this will link to.
Projects
Updates Archive
Section: Projects > Websites
Updated:07/22/08
I’ve finally completed all of the information and screenshots on the Websites Project page, except for Ixlair. I also had to retitle the last update I made, as I had accidentally titled it as “Website 'Project' information completed” instead of “Website 'Project' information updated”, oops.
Section: Projects > Websites
Updated:07/16/08
Added screen shots, information, and creation dates for the TicketPro websites.
Section: Projects > Websites
Updated:07/15/08

The “Ixlair” project has been changed to “Websites” in which I will list all the website’s I’ve participated in as the primary programmer.

22 websites with their basic information have been added. Creation dates, screenshots, and more site information to come soon.

Post Archive
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Malcolm in the Middle - Mental Math
Because math is amazing...

This is a clip from the TV show “Malcolm in the Middle” in which the protagonist, Malcolm, demonstrates his freakish numeric abilities for the Krelboyne [the advanced learning/gifted class] Circus to save the day (episode “Krelboyne Picnic” Season 1 Episode 8).

I encoded this video, apparently, in February of 2007 and do not recall why. It’s a fun little clip, so instead of deleting it, since I recall that I could not find it at the time for whatever reason, I figured I’d put it here.


[flv 14.5MB] [Original avi 18.7MB]
Data Format Conversion
Moving from Point A to Point B

I am often asked to transfer data sets into MySQL databases, or other formats. In this case, I’ll use a Microsoft Excel file without line breaks in the fields to MySQL as an example. While there are many programs out there to do this kind of thing, this method doesn’t take too long and is a good example use of regular expressions.


First, select all the data in Excel (ctrl+a) and copy (ctrl+c) it to a text editor with regular expression support. I recommend EditPad Pro as a very versatile and powerful text editor.

Next, we need to turn each row into the format “('FIELD1','FIELD2','FIELD3',...),”. Four regular expressions are needed to format the data:

SearchReplaceExplanation
'\\'Escape single quotes
\t','Separate fields and quote as strings
^('Start of row
$'),End of row
From there, there are only 2 more steps to complete the query.
  • Add the start of the query: “INSERT INTO TABLENAME VALUES”
  • End the query by changing the last row's comma “,” at the very end of the line to a semi-colon “;”.

For example:
a	b	c
d	e	f
g	h	i
would be converted to
INSERT INTO MyTable VALUES
('a','b','c'),
('d','e','f'),
('h','h','i');

Sometimes queries may get too long and you will need to separate them by performing the “2 more steps to complete the query” from above.


After doing one of these conversions recently, I was also asked to make the data searchable, so I made a very simple PHP script for this.

This script lets you search through all the fields and lists all matches. The fields are listed on the 2nd line in an array as "SQL_FieldName"=>"Viewable Name". If the “Viewable Name” contains a pound sign “#” it is matched exactly, otherwise, only part of the search string needs to be found.

<?
$Fields=Array('ClientNumber'=>'Client #', 'FirstName'=>'First Name', 'LastName'=>'Last Name', ...); //Field list
print '<form method=post action=index.php><table>'; //Form action needs to point to the current file
foreach($Fields as $Name => $Value) //Output search text boxes
	print "<tr><td>$Value</td><td><input name=\"$Name\" style='width:200px;' value=\"".
		(isset($_POST[$Name]) ? htmlentities($_POST[$Name], ENT_QUOTES) : '').'"></td></tr>';//Text boxes w/ POSTed values,if set
print '</table><input type=submit value=Search></form>';

if(!isset($_POST[key($Fields)])) //If search data has not been POSTed, stop here
	return;
	
$SearchArray=Array('1=1'); //Search parameters are stored here. 1=1 is passed in case no POSTed search parameter are ...
                           //... requested so there is at least 1 WHERE parameter, and is optimized out with the MySQL preprocessor anyways.
foreach($Fields as $Name => $Value) //Check each POSTed search parameter
	if(trim($_POST[$Name])!='') //If the POSTed search parameter is empty, do not use it as a search parameter
	{
		$V=mysql_escape_string($_POST[$Name]); //Prepare for SQL insertion
		$SearchArray[]=$Name.(strpos($Value, '#')===FALSE ? " LIKE '%$V%'" : "='$V'"); //Pound sign in the Viewable Name=exact ...
			//... value, otherwise, just a partial patch
	}
//Get data from MySQL
mysql_connect('SQL_HOST', 'SQL_USERNAME', 'SQL_PASSWORD');
mysql_select_db('SQL_DATABASE');
$q=mysql_query('SELECT * FROM TABLENAME WHERE '.implode(' AND ', $SearchArray));

//Output retrieved data
$i=0;
while($d=mysql_fetch_assoc($q)) //Iterate through found rows
{
	if(!($i++)) //If this is the first row found, output header
	{
		print '<table border=1 cellpadding=0 cellspacing=0><tr><td>Num</td>'; //Start table and output first column header (row #)
		foreach($Fields as $Name => $Value) //Output the rest of the column headers (Viewable Names)
			print "<td>$Value</td>";
		print '</tr>'; //Finish header row
	}
	print '<tr bgcolor='.($i&1 ? 'white' : 'gray')."><td>$i</td>"; //Start the data field's row. Row's colors are alternating white and gray.
	foreach($Fields as $Name => $Value) //Output row data
		print '<td>'.$d[$Name].'</td>';
	print '</tr>'; //End data row
}

print ($i==0 ? 'No records found.' : '</table>'); //If no records are found, output an error message, otherwise, end the data table
?>
C Jump Tables
The unfortunate reality of different feature sets in different language implementations

I was thinking earlier today how it would be neat for C/C++ to be able to get the address of a jump-to label to be used in jump tables, specifically, for an emulator. A number of seconds after I did a Google query, I found out it is possible in gcc (the open source native Linux compiler) through the “label value operator” “&&”. I am crushed that MSVC doesn’t have native support for such a concept :-(.

The reason it would be great for an emulator is for emulating the CPU, in which, usually, each first byte of a CPU instruction’s opcode [see ASM] gives what the instruction is supposed to do. An example to explain the usefulness of a jump table is as follows:

void DoOpcode(int OpcodeNumber, ...)
{
	void *Opcodes[]={&&ADD, &&SUB, &&JUMP, &&MUL}; //assuming ADD=opcode 0 and so forth
	goto *Opcodes[OpcodeNumber];
  	ADD:
		//...
	SUB:
		//...
	JUMP:
		//...
	MUL:
		//...
}

Of course, this could still be done with virtual functions, function pointers, or a switch statement, but those are theoretically much slower. Having them in separate functions would also remove the possibility of local variables.

Although, again, theoretically, it wouldn’t be too bad to use, I believe, the _fastcall function calling convention with function pointers, and modern compilers SHOULD translate switches to jump tables in an instance like this, but modern compilers are so obfuscated you never know what they are really doing.

It would probably be best to try and code such an instance so that all 3 methods (function pointers, switch statement, jump table) could be utilized through compiler definitions, and then profile for whichever method is fastest and supported.

//Define the switch for which type of opcode picker we want
#define UseSwitchStatement
//#define UseJumpTable
//#define UseFunctionPointers

//Defines for how each opcode picker acts
#if defined(UseSwitchStatement)
	#define OPCODE(o) case OP_##o:
#elif defined(UseJumpTable)
	#define OPCODE(o) o:
	#define GET_OPCODE(o) &&o
#elif defined(UseFunctionPointers)
	#define OPCODE(o) void Opcode_##o()
	#define GET_OPCODE(o) (void*)&Opcode_##o
	//The above GET_OPCODE is actually a problem since the opcode functions aren't listed until after their ...
	//address is requested, but there are a couple of ways around that I'm not going to worry about going into here.
#endif

enum {OP_ADD=0, OP_SUB}; //assuming ADD=opcode 0 and so forth
void DoOpcode(int OpcodeNumber, ...)
{
	#ifndef UseSwitchStatement //If using JumpTable or FunctionPointers we need an array of the opcode jump locations
		void *Opcodes[]={GET_OPCODE(ADD), GET_OPCODE(SUB)}; //assuming ADD=opcode 0 and so forth
	#endif
	#if defined(UseSwitchStatement)
		switch(OpcodeNumber) { //Normal switch statement
	#elif defined(UseJumpTable)
		goto *Opcodes[OpcodeNumber]; //Jump to the proper label
	#elif defined(UseFunctionPointers)
		*(void(*)(void))Opcodes[OpcodeNumber]; //Jump to the proper function
		} //End the current function
	#endif

	//For testing under "UseFunctionPointers" (see GET_OPCODE comment under "defined(UseFunctionPointers)")
	//put the following OPCODE sections directly above this "DoOpcode" function
	OPCODE(ADD)
	{
		//...
	}
	OPCODE(SUB)
	{
		//...
	}

	#ifdef UseSwitchStatement //End the switch statement
	}
	#endif

#ifndef UseFunctionPointers //End the function
}
#endif

After some tinkering, I did discover through assembly insertion it was possible to retrieve the offset of a label in MSVC, so with some more tinkering, it could be utilized, though it might be a bit messy.
void ExamplePointerRetreival()
{
	void *LabelPointer;
	TheLabel:
	_asm mov LabelPointer, offset TheLabel
}