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Projects - List view [Games & Graphics]
The following is a list of all projects involving games/graphics I have been able to find that I have worked on over time, sorted by rating.
Click on their title to go to their page with further information.

Many projects are unfinished, or just not organized enough yet to be uploaded, and only have their basic information displayed.
I will be periodically getting up the projects marked in green first, as they are done, but just need some cleaning up.
Don’t expect the non-completed red ones anytime soon. Alas, but life and real work keeps me away from the fun stuff....
When projects are uploaded for release, much more information will be included. It unfortunatly takes a lot of time to get everything sorted out for release. Questions, comments, and suggestions can be sent through the forums.

Click here for full list of projects
Expand All: Information, Notes

Rubix ThumbnailRubix v1.0Rating: 10Requirements: DirectX
Downloads: Binary Status: Completed
Languages: C, Direct3DProjected Time: May 2003-6/30/2003: 35
Description: Virtual Rubiks Cube with Solver

Information [Click to expand]
Virtual cube with multiple face and cube view rotation methods, find solution (in under 20 moves), input custom cube state, remap face colors, save/open cube states, view from multiple angles, solution tutorial, and timer

Notes [Click to expand]
I’ve always been a bit obsessed with the rubiks cube...
Concepts: Graphics, 3d algorithms, insane cube-i-ness
Eternal Realms ThumbnailEternal Realms Rating: 10Requirements:
Downloads: None currently avaliable Status: Abandoned
Languages: ASM, C++, Direct3D, GPU ASM, OpenGLProjected Time: May 2002-9/20/2004: Too many to count
Description: My MMORPG that never was

Information [Click to expand]
Project canceled. Very long story. See project content section.

Notes [Click to expand]
Don’t let your dreams quietly slip away...
Concepts: Virtually every possible programming concept imaginable
Fractal Landscape ThumbnailFractal Landscape v1.05Rating: 9Requirements: DirectX, OpenGL
Downloads: Binary Source Status: Completed
Languages: C++, Direct3D, GPU ASM, OpenGLProjected Time: 7/2/2003-10/31/2003: 100+
Description: A “high-detail” limited-size fractal landscape generator and rendering engine

Information [Click to expand]
Renders real-time dynamically created (diamond-square algorithm) fractal landscapes with 5 detail levels (1=barely any, 5=incredible detail).

Concepts: Graphics, 3d algorithms, speed optimization
HyNES ThumbnailHyNES v0.9.1Rating: 9Requirements: VB Runtimes, NES Rom(s)
Downloads: Binary Status: Completed
Languages: VB6Projected Time: Mid 2000-Late 2002: 500
Description: My original Nintendo (NES) emulator

Information [Click to expand]
Very long project with lots of history. Plays (some) NES games! ^_^

Notes [Click to expand]
Sometimes people can be real a-holes...
Concepts: Emulation (Which involves too many concepts to list including CPU architecture, sound wave generation, reverse engineering, graphics, and many many more)
Scrabble ThumbnailScrabble v1.0Rating: 9Requirements:
Downloads: Binary Status: Completed
Languages: CProjected Time: 6/24/03-7/22/03: 7
Description: Virtual Scrabble solver

Information [Click to expand]
Finds the word worth the most points for a scrabble board/rack state using a highly optimized brute force approach

Concepts: Graphics, digital sturctures, optimization
Ragnarok Packet Sender ThumbnailRagnarok Packet Sender v1.0Rating: 8Requirements: VB Runtimes, Ragnarok Beta Client
Downloads: Binary Status: Completed
Languages: ASM, VB6Projected Time: April 2002-June 2002: 13
Description: Reverse engineering project to send custom created packets via a shortcut key in a MMORPG client

Information [Click to expand]
This was beyond useful as the server liked to accept anything from the clients even if it wasn’t supposed to be allowed.

Notes [Click to expand]
Futzing around with false security
Concepts: Reverse Engineering
Ragnarok Experience Viewer ThumbnailRagnarok Experience Viewer v1.2Rating: 8Requirements: VB Runtimes, Ragnarok Beta Client
Downloads: Binary Status: Completed
Languages: ASM, VB6Projected Time: Feb 2002-5/19/2002: 25
Description: Reverse engineering project to modify the way a MMORPG client engine worked

Information [Click to expand]
I Originally tapped the MMORPG executable memory and pulled the “hidden” character information from it. The second version edited the executable itself and had it display the information in the client’s GUI.

Notes [Click to expand]
When you want something, sometimes you have to do it yourself
Concepts: Reverse Engineering, Graphics, Common Sense
HackPics ThumbnailHackPics v1.01Rating: 8Requirements: One of four games in the .Hack//INFECTION series
Downloads: Binary Source Status: Completed
Languages: CProjected Time: Oct 2004-10/31/2004: 15
Description: Reverse engineering project to extract pictures from a PlayStation2 game

Information [Click to expand]
I really liked some backgrounds on a virtual computer desktop of the first .Hack PS2 games and wanted them for my computer, so I got them.

Notes [Click to expand]
This might be usable for other PC or console games, most likely more PS2 games, as they might use this same file archive format. The program might take a little tweaking for them however.
Concepts: Reverse Engineering
Julia Fractals ThumbnailJulia Fractals v0.61Rating: 7Requirements:
Downloads: Binary Source Status: Completed
Languages: CProjected Time: 12/16/2008-1/7/2011: 16
Description: Render Julia and Mandelbrot fractals. Also includes a 3D screen saver.

Information [Click to expand]
This renders escape-time fractals from the Julia set, as opposed to my Fractal Landscape project which makes Random Fractals. These are basically a type of recursive math function that makes beautiful infinitely zoomable patterns.

Concepts: Graphics, math algorithms
 Cards Rating: 4Requirements: VB Runtimes
Downloads: None currently avaliable Status: 10% organized
Languages: VB4Projected Time: ?-?: ?
Description: Cloned Solitaire games (TriPeak and Tuts Tomb)

Information [Click to expand]
Weee Solitaire! This was written in the age when Klondike Solitaire was the norm before FreeCell and Spider started taking over peoples' lives.

Notes [Click to expand]
Source code is currently in a complete mess and needs a serious reworking. I actually wrote the base code for this project out entirely on paper when I was at a relatives for the summer and without access to a computer. Surprisingly enough, it worked perfectly after I typed it in without a hitch. This was the very first real programming project I did, as I was learning my first modern computer language. I was rather proud of it at the time. I wrote it the summer before I entered the 6th grade.
Concepts:
3D Engines Thumbnail3D Engines v1.0Rating: 4Requirements: Example-specific dependencies
Downloads: Binary Source Status: Completed
Languages: C++, Java, Flash, Direct3DProjected Time: 8/7/2005-8/9/2005: 6
Description: Basic software 3D polygonal rendering engines for a single mesh in: Flash, C++, Java, and then in D3D w/ C++.

Information [Click to expand]
This was an experiment to get some solid performance numbers from computationally expensive processes written in different languages.

Notes [Click to expand]
With a little 3D knowledge involving vectors and matrices, true 3D engines can be written in any language. Speeding up these engines however is a little tougher.
Concepts: 3D Geometry, graphics, cross-language development
Eyes ThumbnailEyes v1.0Rating: 3Requirements: VB Runtimes
Downloads: Binary Source Status: Completed
Languages: VB4Projected Time: ~Oct 1998-~Oct 1998: 3
Description: A desktop buddy in the form of a pair of eyeballs that follows your mouse cursor around, keeping the pupils always focused on the cursor.

Information [Click to expand]
The more program instances you add, the creepier it gets!

Notes [Click to expand]
#1 99% of the time, a person will enjoy an incredibly unsophisticated cute program over a highly complex real time one, ie, a dynamic fractal landscape
#2 Do not base program time-based events on the assumption that everyones computer runs the same as yours. Add actual time (millisecond) based sleeps and checks. (The easter egg originally broke when moving from my [486?] to my [pentium?] because it was based on doing certain actions in a certain amount of clock cycles [computer based time]).
Concepts: Windows APIs, geometry, animation
WhiteNoise ThumbnailWhiteNoise v1.0Rating: 3Requirements: VB Runtimes
Downloads: Binary Source Status: Completed
Languages: C, VB6Projected Time: 5/20/02-June 2002: 4-5
Description: Displays TV like static across the computer monitor

Information [Click to expand]
Originally used for a senior English project in high school (which I may put up later), I ended up turning it into a computer language speed comparison

Notes [Click to expand]
VB Runtimes not required for C version
Concepts: Graphics
 RubixSolver Rating: 3Requirements: 3TB+ of unused local storage
Downloads: None currently avaliable Status: 50% completed
Languages: C++Projected Time: ?-?: ?
Description: Finding ‘Gods Algorithm’

Information [Click to expand]
A project to be able to find the optimal solution of any cube state of the Rubiks cube in the smallest possible number of moves

Notes [Click to expand]
Still waiting for the day I can complete this...
Concepts: Optimization, insane cube-i-ness, algorithms
Logic Puzzles ThumbnailLogic Puzzles Rating: 2Requirements: VB Runtimes
Downloads: None currently avaliable Status: 85% organized
Languages: VB4Projected Time: ?-?: ?
Description: Some puzzle games

Information [Click to expand]
Just some puzzle games I cloned way back when...

Concepts: Logic