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Chrono Trigger DS
The best of the best, again

Ugh. It’s been a month today since I made my last post here. Things have just been way, way too busy! I’ll try to pick up on the content regularity, once again. I should be able to handle at least a few weeks worth of semi-regular updates ^_^;.


I’ll keep today’s post short and simple :-).


Chrono Trigger for the Nintendo DS was released a few weeks ago, which came relatively shortly after the release of Final Fantasy IV for the DS. I should mention Chrono Trigger is one of my all time favorite games. I’ve played it more time than I can count, and was very happy for a port to the DS. Yay :-).

It’s pretty much the exact same as the original, not like the 3D updates that were the Final Fantasy ports. It has all the typical “Extras” systems added on to game ports these days like keeping track of the monsters you’ve fought (bestiary) and items you’ve collected, game art, cutscene replaying, game music jukebox, maps of all the levels, etc. It also has a few GUI updates, 2 new areas, a pokemon type fight-your-friend-over-the-DS-with-a-monster type system, and last but definitely not least, a great new translation.

The new translation is probably the best thing about the port. Tom Slattery did a wonderful job on it, though to his credit (according to Wikipedia ^_^; ) Ted Woolsey was only given 30 days to do the original translation. The new levels are all pretty lame :-\ but oh well. I still haven’t finished going through most of them because they involve a lot of annoying back-and-forth between time periods, and bad level design.


The main thing I wanted to mention was a single line of translation that really made me smile. If you take Ayla to Robo’s extra side quest, at one point she says “What you say?” ... Any of you nerds out there should know what that references :-).


Anywho, yeah, Chrono trigger is awesome. And now back to your regularly scheduled mostly technical posts... ^_^;


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