Home Page
Posts > Thread synchronization in C#
Search:
Thread synchronization in C#
Building the wheel that should have already existed
Time: 01/09/13 9:18:23 pm
Tags: Synchronization, Threading, CSharp [1], Examples [80]
Most relevent 4 of 80 posts with shared tags:

I have been working heavily in C# CE (Compact Edition) v2.0 for the last 2 years for clients, and one of the very many things that I was never really happy with (in at least that version of the language, though it looks like it might plague all versions of C#) is the available thread synchronization tools. I’ve come to love the lock/wait/notify model (in Java it’s synchronized/wait/notify and in Perl it’s lock/cond_wait/cond_signal), but I have found nothing as intuitive and safe to use in C#. To alleviate this, I went ahead and wrote my own ThreadLockAndWait class that achieves this functionality.


This works the same as the POSIX lock, unlock, cond_wait, cond_signal, and cond_timedwait functions, except:
  • Lock is not required before CondSignal (it does its own inner lock and unlock)
  • If ReacquireLockAfterWait is false, in which case CondWait will not lock again after signaled and just continue immediately
  • Only 1 thread can be CondWaiting at a time (If one is CondWaiting and is signaled but not reacquired the lock, its ok for another to start CondWaiting)

public class ThreadLockAndWait
{
	private Mutex TheLock=new Mutex(), CondWaitLock=new Mutex(); //CondWaitLock makes sure 1 thread stops waiting before the next one starts waiting
	private ManualResetEvent WaitTimer=new ManualResetEvent(false);
	private string OwnersThreadName=null;
	private int OwnerLockCount=0;

	public void Lock()
	{
		TheLock.WaitOne();
		if(OwnerLockCount++==0)
			OwnersThreadName=Thread.CurrentThread.Name;
	}
	public void UnLock()
	{
		TheLock.WaitOne();
		if(OwnerLockCount==0)
		{
			TheLock.ReleaseMutex();
			throw new Exception("Cannot unlock if not locked");
		}
		TheLock.ReleaseMutex();
		if(--OwnerLockCount==0)
			OwnersThreadName=null;
		TheLock.ReleaseMutex();
	}
	public void CondWait() { RealCondWait(-1, true); }
	public void CondWait(bool ReacquireLockAfterWait) { RealCondWait(-1, ReacquireLockAfterWait); }
	public void CondTimedWait(int TimeToWait) { RealCondWait(Math.Max(0, TimeToWait), true); }
	public void CondTimedWait(int TimeToWait, bool ReacquireLockAfterWait) { RealCondWait(Math.Max(0, TimeToWait), ReacquireLockAfterWait); }
	private void RealCondWait(int TimeToWait, bool ReacquireLockAfterWait)
	{
		//Prepare to wait
		TheLock.WaitOne();
		if(OwnerLockCount==0)
		{
			TheLock.ReleaseMutex();
			throw new Exception("Cannot wait if not locked");
		}
		CondWaitLock.WaitOne(); //Release this wait before the next one starts
		WaitTimer.Reset();
		TheLock.ReleaseMutex();

		//Release all locks
		int PreviousLockCount=OwnerLockCount;
		OwnersThreadName=null;
		OwnerLockCount=0;
		if(PreviousLockCount!=1)
			System.Diagnostics.Debug.Print("Warning, mutex has multiple locks from thread!");
		for(int i=0;i<PreviousLockCount;i++)
			TheLock.ReleaseMutex();

		//Wait
		if(TimeToWait>0)
			WaitTimer.WaitOne(TimeToWait, false);
		else if(TimeToWait!=0)
			WaitTimer.WaitOne();
		CondWaitLock.ReleaseMutex();

		//Reacquire lock
		if(!ReacquireLockAfterWait)
			return;
		for(int i=0;i<PreviousLockCount;i++)
			TheLock.WaitOne();
		OwnerLockCount=PreviousLockCount;
		OwnersThreadName=Thread.CurrentThread.Name;
	}

	public void CondSignal()
	{
		TheLock.WaitOne();
		WaitTimer.Set();
		TheLock.ReleaseMutex();
	}
}

Comments
To add comments, please go to the forum page for this post (guest comments are allowed for the Projects, Posts, and Updates Forums).
Comments are owned by the user who posted them. We accept no responsibility for the contents of these comments.

No comments for this Post