RABiD BUNNY FEVER
K.T.K
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Projects - List view [Games & Graphics]
The following is a list of all projects involving games/graphics I have been able to find that I have worked on over time, sorted by rating.
Expand All: Information , Notes Rubix v1.0Rating: 10Requirements: DirectX Downloads: Binary Status: Completed Languages: C , Direct3D Projected Time: May 2003-6/30/2003: 35Virtual Rubiks Cube with Solver [Click to expand] Virtual cube with multiple face and cube view rotation methods, find solution (in under 20 moves), input custom cube state, remap face colors, save/open cube states, view from multiple angles, solution tutorial, and timer
[Click to expand] I’ve always been a bit obsessed with the rubiks cube...
Concepts: Graphics, 3d algorithms, insane cube-i-ness
Eternal Realms Rating: 9Requirements: Downloads: None currently available Status: Abandoned Languages: ASM , C++ , Direct3D , GPU ASM , OpenGL Projected Time: May 2002-9/20/2004: Too many to countMy MMORPG that never was [Click to expand] Project canceled. Very long story. See project content section.
[Click to expand] Don’t let your dreams quietly slip away...
Concepts: Virtually every possible programming concept imaginable
Fractal Landscape v1.05Rating: 9Requirements: DirectX , OpenGLDownloads: Binary Source Status: Completed Languages: C++ , Direct3D , GPU ASM , OpenGL Projected Time: 7/2/2003-10/31/2003: 100+A “high-detail” limited-size fractal landscape generator and rendering engine [Click to expand] Renders real-time dynamically created (diamond-square algorithm) fractal landscapes with 5 detail levels (1=barely any, 5=incredible detail).
Concepts: Graphics, 3d algorithms, speed optimization
HyNES v0.9.1Rating: 9Requirements: VB Runtimes , NES Rom(s)Downloads: Binary Status: Completed Languages: VB6 Projected Time: Mid 2000-Late 2002: 500My original Nintendo (NES) emulator [Click to expand] Very long project with lots of history. Plays (some) NES games! ^_^
[Click to expand] Sometimes people can be real a-holes...
Concepts: Emulation (Which involves too many concepts to list including CPU architecture, sound wave generation, reverse engineering, graphics, and many many more)
Scrabble v1.0Rating: 8Requirements: Downloads: Binary Status: Completed Languages: C Projected Time: 6/24/03-7/22/03: 7Virtual Scrabble solver [Click to expand] Finds the word worth the most points for a scrabble board/rack state using a highly optimized brute force approach
Concepts: Graphics, digital sturctures, optimization
Ragnarok Experience Viewer v1.2Rating: 8Requirements: VB Runtimes , Ragnarok Beta ClientDownloads: Binary Status: Completed Languages: ASM , VB6 Projected Time: Feb 2002-5/19/2002: 25Reverse engineering project to modify the way a MMORPG client engine worked [Click to expand] I Originally tapped the
MMORPG executable memory and pulled the “hidden” character information from it. The second version edited the executable itself and had it display the information in the client’s GUI.
[Click to expand] When you want something, sometimes you have to do it yourself
Concepts: Reverse Engineering, Graphics, Common Sense
HackPics v1.01Rating: 8Requirements: One of four games in the .Hack//INFECTION seriesDownloads: Binary Source Status: Completed Languages: C Projected Time: Oct 2004-10/31/2004: 15Reverse engineering project to extract pictures from a PlayStation2 game [Click to expand] I really liked some backgrounds on a virtual computer desktop of the first
.Hack PS2 games and wanted them for my computer, so I got them.
[Click to expand] This might be usable for other PC or console games, most likely more PS2 games, as they might use this same file archive format. The program might take a little tweaking for them however.
Concepts: Reverse Engineering
3D Engines v1.0Rating: 7Requirements: Example-specific dependenciesDownloads: Binary Source Status: Completed Languages: C++ , Java , Flash , Direct3D Projected Time: 8/7/2005-8/9/2005: 6Basic software 3D polygonal rendering engines for a single mesh in: Flash , C++ , Java , and then in D3D w/ C++ . [Click to expand] This was an experiment to get some solid performance numbers from computationally expensive processes written in different languages.
[Click to expand] With a little 3D knowledge involving vectors and matrices, true 3D engines can be written in any language. Speeding up these engines however is a little tougher.
Concepts: 3D Geometry, graphics, cross-language development