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Magius
 
   

  
 
 
Since: 05-22-02
Since last post: 8072 days Last activity: 8377 days
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I think Ragnarok should change the effects of safety wall... for the highest requirement spell for a mage the spell is not quite as usefull as it can be.
u need level 7 napalm and level 4 soul strike.. plus everytime u cast it. It requires a blue gem.
for a shieldthat can't move anywhere and such requirements its pretty pathetic.
Safety wall should be a shield mages can cast around them and move around with it. And have it reduce physical damage or protects them from getting stunned. It would only make sense because almost every other class has an ability to help them get around mages only have offense but that's not always enough because its hard to deal with aggressive monsters.
if u look at every class:
swordman: endure
theifs: dodge
acolytes: angelus and speed up
merchants: that ability where they can deal damage with money
archers: well they don't need much they jsut fire arrows and monsters barely touch them
mage: nothing firewall which hardly does anything now... and safety wall the highest requirement spell that does absolutely crap. |
BakedBeans
 
   


  
 
 
Since: 05-03-02 From: Vancouver Rating: 10 (400 pts)
Since last post: 8193 days Last activity: 8122 days
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Indeed, a lot of skills could use changes
*cough*mammonite*cough*
perhaps safety wall should be just like endure. I'm pretty sure if mages had the ability to be hit and not have their spells cancelled they'd use that skill more often
On the other hand, the wizard class has a new defense skill called ice wall. It'll be interesting to see what that's like  |
Erocard
 
   

  
 
 
Since: 05-17-02
Since last post: 8368 days Last activity: 8364 days
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Errr...actually I think mages are the most unbalanced class. Nobody else can deal 2500+ damage in one action. Sure, mages have trouble in aggro areas, but that's why the party system exists...
-Ero |
Kaede_X
 
   

  
 
 
Since: 05-17-02 From: Ontario, Canada
Since last post: 8307 days Last activity: 8285 days
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Party is kinda useless when it's down every other day -_-
-------------------- Death is the best cure for stupidity.. |
Doomcraft
 
   


  
 
 
Since: 04-28-02 From: Portugal
Since last post: 8350 days Last activity: 8338 days
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my merchant could use some new skills, he's the ragnarok punching bag *sigh*
seriously, I agree, there are alot of skills that could use a revision, I wonder why gravity doesnt change things, I bet it isnt because of lack of feedback from users.

-------------------- And once again our friend, and semi-hero posts again....
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Magius
 
   

  
 
 
Since: 05-22-02
Since last post: 8072 days Last activity: 8377 days
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i'm sure there's lots of skills and ya its the users that can demand the abilities and how it should be set after all we are the beta testers and the customers |
SlymShady
 
   

  
 
 
Since: 05-17-02 From: Canada
Since last post: 8375 days Last activity: 8375 days
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dun matter, mages are always the strongest at the end.......... |
Magius
 
   

  
 
 
Since: 05-22-02
Since last post: 8072 days Last activity: 8377 days
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that's not entirely true... but still safety wall's effect should be changed what kinda high requirement spell is so useless... i mean it even has a time duration on it... |
Darkwater
 
   

  
 
 
Since: 05-23-02
Since last post: 8369 days Last activity: 8186 days
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Would you want to walk around a field with fifty different Safety Wall spells in it?
If you use it right (At least from my understanding, I've never used a mage and tested this), you're practically invincible. |
pennylane
 
   


  
 
 
Since: 05-03-02
Since last post: 8366 days Last activity: 8341 days
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Nothing against my Safetywall. 2 out of my 6 or 7 Orc Hero mvps were Solomvps using Safetywall.....
But Gravy should make a mark on the ground for effect off mode. Last time i got killed, cause i couldnt find my SW Field  |
Magius
 
   

  
 
 
Since: 05-22-02
Since last post: 8072 days Last activity: 8377 days
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Dude u know how much blue gems i need if i wanted to cast a whole field of safety walls... but yes safety wall is usefull but its not what it should be...
from what i know they downgraded safety wall from alpha cuz it used to deal damage |
Sasami
Goddess in Training
 
   


  
 
 
Since: 02-18-02 From: Back in texas! YAY! college sucked! Rating: 10 (1030 pts)
Since last post: 7729 days Last activity: 7729 days
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there were no skills in alpha, the only point of classes as i remember was what weapon you could use and how you looked. |
Talien
 
   


  
 
 
Since: 05-08-02 From: Michigan
Since last post: 8350 days Last activity: 8350 days
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Yup, only thing you could do in alpha was hack 'n slash and use pots. Though having SW deal damage to things that hit it would be kinda nifty, otherwise Firewall is 10x the spell SW will ever be. |
Sasami
Goddess in Training
 
   


  
 
 
Since: 02-18-02 From: Back in texas! YAY! college sucked! Rating: 10 (1030 pts)
Since last post: 7729 days Last activity: 7729 days
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lol, all beta is, is hack and slash not much more with just using skills every now and then... and what did they do with baphomet anyways, he was SO cool in alpha, now he's just... kinda like any other monster. |
SlymShady
 
   

  
 
 
Since: 05-17-02 From: Canada
Since last post: 8375 days Last activity: 8375 days
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i saw a screen shot of the korean beta, ITS SOOOOOOOOO COOL!! you see these funny head gears and mad poring gangs (I can take them on anythime XD)...... I hope it gets to the english beta, but japanese beta should be updated first, so we re gonna wait a loooooooooong time for that............
-------------------- Sorry man...... No signature.......... |
Talien
 
   


  
 
 
Since: 05-08-02 From: Michigan
Since last post: 8350 days Last activity: 8350 days
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Heh, it's hack 'n slash if you're soloing, but if you spend most of your time with party members (like I enjoy doing) it's alot more fun. |