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05-05-24 08:20 PM
Sasami's Ragnarok World Forums (LOCKED) - General Discussion - Everyone knows about Beta2, right? |
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Sironin









Since: 05-17-02

Since last post: 7941 days
Last activity: 7625 days
Posted on 07-09-02 09:04 AMQuote | Edit | Delete
Posted on Gravity's website:

Hello this is Ragnarok Online Operation Team.
We inform you that the re-opening of international server will
bring away the Beta 2 at the same time.
Meanwhile the pre-arranged opening time has changed
from July 9 into July 16,Tuesday 10:00(Korean Standard Time)
especially concerning the New Client Downloading Period of players
and other conditions.
Thank you.

Ragnarok Online Operation Team,
Gravity Corp.

(Finally!! *boom*)

Also:

Hello this is Ragnarok Online Operation Team.
We let you know this concerning the Beta 2 Service.
You must download the New Beta 2 Client to use the international server from
now on.
For the exclusive convenience of Global Users all over the world
We will provide Two Types of the Client Program
in this international webpage.
One is the full version client for whom has a faster internet connection system,
the other one is partially zipped versions for whom does not(i.e-56k Modem player).
Also you will be able to download the client from july 10,13:00(Korean Standard Time).
We hope you will have a liberty of downloading the client without worrying.
Thank you.

Ragnarok Online Operation Team,
Gravity Corp.

(silly 56kers, stop sucking up our valuable broadband bandwidth!)

Also:

Hello this is Ragnarok Online Operation Team.
We notice we will reset Certain Sections of Game Data Base
Partially during this preparing period of The international Beta 2.

Partial DB reset is intended for re-balancing the Game Atmosphere which has been
destroyed by reckless hacking incidents as Bot,illegal Trading and Item Duplicate etc.
In the meantime it is unavoidable to convert into the New Beta 2 System which is Totally
different from the Former one.
We will re-distribute many articles as item,DB,Character Stats and Skill Points with this
Partial Reset.

The alterable Detaild Articles are Following;
1.Apply New EXP point system
-When Base Level 99 in the Former Beta ->>>>>>>> Modified into Level 66 in the latest Beta
-Job Level ->>>>>>>> [Not Changed]
2.Players will be able to own Current equipped tems only when Reset.
-Items in Inventory/Storage/Cart will be reset.
3.Players will be able to own 10,000 zeny by one level,Except that allowance,all will be reset.
i.e)when Lv 29 player owned 3 million zeny before ->>>> only 290k zeny will be remained after reset.
4.Entire Stat abd Skill points will be redistributed automatically.
Stat Points will be distributed by the New Base Level System.

We let you know that we could not avoid the Partial DB reset due to the Full Scale Update this time.
Concerning this determination,We tender our apologies by bowing many times.
Also Hopefully be fully aware of Detailed articles of this Statement,
and Deal with no misunderstanding when use.
Thank you for the cooperation.

Ragnarok Online Operation Team,
Gravity Corp.

(no surprises, but it leaves me wondering what the lvl reduction scale will be for EVERYONE. They only mention lvl 99 people... At level 40 or 20, I would hate to lose 1/3 of my lvls... I.E. at this scale, lvl 20 people go down to 13 and lvl 40 people go down to lvl 26... *some of the previously hardest to get to lvls with many classes... Admittedly it will be different, but still... Also how about stat and skill point distribution? Are they deciding where to put them or are we? Or simply that we have to reassign them based on their new system? Well I'm sad that I will lose all those rare items in storage... Not to mention my merchant will now have no potions at all for lvling up and may have lost his fortune sword... All my characters use a minimum of two weapons according to monster size, hotkeyed to switch depending on what I fight... This is a big loss for me to only keep 1 weapon. I invested most of my money on secondary equipment and now I will be almost broke and also have very little equipment. I certainly won't lose any money, because I only had a little because it was easier to transfer items among my party and characters than it was to just carry hundreds of thousands of zeny. Basically I can't afford running my party for awhile. *sigh* I also find it silly that if reduced to lvl 66, you could still have job lvl 50... The exp gap between job lvl and base lvl is far too wide for a lvl 66 person to achieve job lvl 50 unless they simply kill porings for hours on end.)

Also:

Hello this is Ragnarok Online Operation Team.

Followings are update articles in the Beta 2.

% Attention!!!

0. When change a job into the 2nd profession,
remaining skill points until the moment will be deleted.
We suggest you to spend every valuable skill points into
1st professions before changing a job.


1. 6 kinds of Advanced jobs are added.
Various skills,interface,systems are added also.

2. Quests for changing jobs are added on both 1st and 2nd professions.
From now on if you want to change a job
you must pass the quest of each job after gaining levels.

3. Guild System Added
1) Guild is organized with one ore named `Emperium".
The Command is `/guild [guild name]",
shorcut for guild information is ALT+G.
2) Chat between guildmen is possible with the command /gc [dialogue] ,$ [dialogue ]
or just write down dialogue first and press ALT+ENTER.
3) New Ore `Emperium" is dropped by few of Newly added Monsters
by low chance.
4) With this system added,Various lesser systems are added too.
(Emblem, Party EXP and Lv, Exceptional skills for Party(Not implemented yet) )

4. Alignment System Added
1) Enable to use from Basic Skill Level 8.
2) When right click of a mouse,a small window containing `Aligning" Menu.
You can give a good/bad point on others with this system.
3) `View" menu will be added and you will check the other"s tendency.
4) Regarding Alignment system,
Item Drop Chance,Tendency Penalty/Bonus will be added soon.

5. Refining System Added.
1) Allow to refine Certain Items with NPC in charge.
2) Enable to overlap refining on one item continuously,
but as many as refined,its success chance will get lower and lower.
3) When failed,that item"s state will return to the infant.

6. Compounding(with Cards) Added.
1) When click `view" on the description of a card,
you can see the enlarged illustration of itself.
2) Every card affects the equippment items.
Double-click on a card allows compounding on a equippment.
3) Some Card abilities are not implemented yet.
But it will does soon.

7. Arena Added in Izlude,the Satellite of Prontera.
1) There are Two types of Arena-Battle Ordeal(AKA Royal Rumble),Time Limit Fight.
More styles will be added soon.
2) Rank record system is not implemented yet.

9. Fog effect Added.
You can arrange it off/on with the comand,` /fog".

10. Abnormal Status Added.
- Stunned : Make the status `Fainted" so immobile for a while.
- Darkened : Color the player"s Screen black(like color the character blind),
in case of a monster,its sight becomes narrow.
- Sleep : Block all activities of a Character.
When hit by a Monster,awake again.
* Those are not fully implemented yet.

11. Skill Delay time Implemented.
Its time can be different by each skill/its level.
- Acolyte(Heal,Increase AGI, Decrease AGI, Aqua Benedicta, Sygnum Crusis, Angelus,Cure)
- Priest(Impositio Manus, Suffragium, Aspersio,Recovery,Magnificat, Lex Divina, Turn Undead,Lex Aeterna,
Magnus Excorsismus)
- Mage(Napalm Beat,Soul strike, Cold Bolt, Fire Bolt,Lightening Bolt, Frost Diver, Fire Ball,Thunder Storm)
- Wizard(Sightlasher,Meteor Storm, Lord of Vermilion, Frost Nova, Storm Gust, Earth Spike,Heaven"s Drive,Quagmire)

12.Training Ground(Newbie Land) Activated

13. When change a Job into the 2nd profession, Fixed Stat Points given on the 1st profession will be fully reset.
New fixed stat points will be given by the 2nd profession when level up.


Following are articles has changed from the former Beta.

1. Some of 1st Skills are re-balanced or implemented.

- When a Swordman learns [Increase HP recovery],
it affects on the amount of recovery(edible) items.
(When Lv 1 - 110%, Lv 2 - 120%, Lv 10 - 200%)
Amount of HP regenerated by [Increase HP recovery] are increased by MaxHP.
(It was Limited from 5 to Max 50 in the Beta 1)
- Mage"s Fire Wall Repeat-casting has limited by skill level
and Damage has reduced as a Half.
- Acolyte"s Pnuma forms a prefect barrier against long-ranged attacks.
- Acolyte"s Aqua Benedicta makes Holy Water with an Emptry Bottle under the Water.
- Merchant"s Item Appraisal identifies unidentified items without `Amplifier",the tool for one appraisal.

1) Two-Handed Sword Mastery"s skill requirement has lowered to One-Handed Mastery Lv 1.
Also effects of both Mastery have changed into + 5 points from + 3 points.
2) Divine Protection,Demonbane,Signum Crusis,Blessing affects on the Spirit also not only on the Undead.
3) Ruwache and Sight can be mastered on LV 1.
So other conditions has changed as well.
4) Teleport has been limited by Lv 2,
On Teleport Lv2,Warp Portal can be learned.
Warp Portal has been limited by Lv 4.
(It means you can learn these two skills in intensive methods.)

2. Vital ability has changed.
- Amount of Recovery(Edible) items are increased by VIT.
(VIT 1 allows 1% of them)

3. Teleport Corporation removed

4. With the condition 3,Kapra"s Staffs provide the Cart Service,Storage Service,Save Service.

5. Equipment dropped from a monster needs appraisal with an Amplifier,the disposable identifying tool.
Kit shop sells Amplifier.

6. Former Monster Abilities have been modified,
Item Price has been changed also.

7. When died,5% of EXP points are reduced as the Death Penalty.
When died in Dungeon,equipped item could be dropped by 3% chance.
Also these probabilities will be affected by Alignment soon.

8. Right after using Skill or during fight,it is impossible to exit the Game.

9. Party EXP bug fixed

10. The Stat which allows to quicken magic casting has changed into DEX from AGI.

11. Looting Monsters swallow items without limit,
But only they can record first 10 things of items.

12. Arrow has 0.1 weight by each one. Silver/Fire Arrow has 0.2 weight by each one.


Thank you.

Ragnarok Online Operation Team,
Gravity Corp.

(I like the fact that arrows have weight now. It's unreasonable to carry 30,000+ arrows. I also like the rebalancing of the stats. And FINALLY LUK will be worth more as it will impact your chances of a successful weapon upgrade. Now the LUK merchants can be very successful LUK blacksmiths... And fixing the party exp bug was a very good thing. It was also very amusing when theif bugs got 'full' and just ran around trying to get things and couldn't.)

Any thoughts?
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