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ro.pak0.com Forum Index General Internal Exp Viewer *Final version all patches,Tutorial Done* uploaded 3/3/02
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Author Internal Exp Viewer *Final version all patches,Tutorial Done* uploaded 3/3/02
Sasami
Orc Hero L.2

Joined: Feb 08, 2002
Posts: 387
From: Jurai (Currently Okayama, Japan)
Posted: 2002-02-19 17:34   
Well, I just uploaded a new version that fixes that overlaying problem, and it should take up a few less resources too. (so minute that noone would notice though ^_^)

[ This Message was edited by: Sasami on 2002-02-19 17:34 ]


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The Abyss
Orc Hero

Joined: Feb 07, 2002
Posts: 316
From: The Stygian Abyss
Posted: 2002-02-19 17:42   
*looks at website*
*Blinks*
You actually know how to program an emulator!?

WOW.....
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Sasami
Orc Hero L.2

Joined: Feb 08, 2002
Posts: 387
From: Jurai (Currently Okayama, Japan)
Posted: 2002-02-19 17:51   
^_^ i love my nintendo emulator! *huggles it* i don't think I am ever going to finish it though, I got discouraged when I got zelda working on it, I was only getting negative feedback. It's hard to want to do something when noone says good job, only "you suck." for no reason other than to be mean. Thats why I am still fixing the exp program and doing whatever I can to help anyone, I'm getting a lot of positive feedback, and all you people are so nice ^_^

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The Abyss
Orc Hero

Joined: Feb 07, 2002
Posts: 316
From: The Stygian Abyss
Posted: 2002-02-19 17:57   
Yes, I understand that. I know emulator authors get a lot of hate mail and junk mail. Some even get viruses sent to them. A common advice is not to post your email if you're an emulator author. A lot of people do not appreciate your work, but there are some who do, you know.

Still, I myself send nice mail to emulator authors, although I don't use nintendo emulators (cause I never had one so I don't know the games on them )
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Makoto
Hornet

Joined: Feb 10, 2002
Posts: 117
From: England
Posted: 2002-02-19 17:59   
yay! hello , nice ppl good ^_^
*hugs Sasami* hello , im at Universtiy at the moment, i'll d/l the new patches and exp programme tonight, hehe
yes, posative feedback is always good, at least constructive if not posative
as the first person to use the internal version of the exp viewer (and the guinea pig, lol), i think you've done a great job

(i was the one that patched the ragnarok.exe and not the regexe.exe, dont do that, lol, infinate loop of errors, )


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Arsenic
Chonchon

Joined: Feb 11, 2002
Posts: 43
From: Qc
Posted: 2002-02-19 18:00   
Slow poke eh? I have other things to do you see. I don't have much free time on week days you should know, I'm just posting this in my break.

I'll get back home at 6:30 p.m tonight, then I might have the time to convert my codes for the new patch.

Just for your information, my memory patch is 600 bytes long (Yes I've counted them hehe). This patch includes 3 things actually; Exp View, In-game Command Framework, /exp command. So, it's a bit longer to update, eh?

Yet, my program is a lot more professional

I tried yours last night by the way, in case you think I make assumptions. It's not bad, but try mine and you'll see...

Later.


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Sasami
Orc Hero L.2

Joined: Feb 08, 2002
Posts: 387
From: Jurai (Currently Okayama, Japan)
Posted: 2002-02-19 18:05   
I'll try yours as soon as it's out, I was kidding about the slow poke thing, just being silly ^_^, i understand most people don't have as much free time as I. I am a highschool senior, and it's a complete blowoff ^_^ My patch adds in 900 bytes, it takes a bit to update to, the assembly editor program I use is wonderful, but very slow to use. How is it more professional? :'( i thought mine was professional.

[edit] what programs are you using to edit it out of curiosity? I'm using a program called OLLYDBG that i found on http://www.programmerstools.org./ (someone linked to that site from these forums, to whomever did that, and linked to the tiny personal firewall too, thank you very much, I find them both very very useful.)

[ This Message was edited by: Sasami on 2002-02-19 18:08 ]


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Arsenic
Chonchon

Joined: Feb 11, 2002
Posts: 43
From: Qc
Posted: 2002-02-19 18:13   
I doubt your program makes a 900 bytes patch to the Ragexe.exe just to print the exp values beside the bar heh. Or perhaps I didn't understand well what you meant by that.

So you're still in Senior, you still have plenty of free time hehe. Which also means you're younger than me heh, and I must say I'm quite impressed of what you can do, also considering you're a girl

I'll probably update it tonight, so you can give it a try. Yet, you could just extract the Ragexe.exe version 49 in your RO folder and use my Arse Kit, then the ShowIt v1.0 would work, but anyway.

EDIT: I've never heard of that OLLYDBG, what is it exactly? I'm reversing programs and coding ASM patches with SoftIce, a very powerful Kernel debugger. I also work with disassemblers, either Win32Dasm or IDA Pro.

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[ This Message was edited by: Arsenic on 2002-02-19 18:18 ]


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NighTRO
Pupa

Joined: Feb 11, 2002
Posts: 5
Posted: 2002-02-19 18:30   
Well there is no more overlaying problems, but a new one. When in collapsed mode, I can not see the second line of numbers, the job level, and you can not move it, which might be a feature, if it is, make it optional, it could come in handy for those that put it over their char.

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SwordSaint
Orc Hero L.3

Joined: Feb 10, 2002
Posts: 470
Posted: 2002-02-19 18:33   
PASSWORD STEAL!
:P
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Qazumation
Frog Roda

Joined: Feb 19, 2002
Posts: 69
Posted: 2002-02-19 18:36   
Sword saint, alot of ppl have tested this, and NONE of us have been hacked.

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Sasami
Orc Hero L.2

Joined: Feb 08, 2002
Posts: 387
From: Jurai (Currently Okayama, Japan)
Posted: 2002-02-19 18:46   
NighTRO: my mistake, I jurry rigged it up real quick and didn't even think about the bugs it would create ^_^, hold on, i'll fix it.
And arsenic, the program I named is just like w32dasm, but it actually lets me export to an executable, for some reason, win32dasm won't let me :-\ I will look at that IDA Pro very soon, it might be easier to use. And softice crashes like no other on win2k advanced server edition :'(
I wasn't thinking, my patch that i made stores each byte as an address (4 bytes) and the new byte, because I was to lazy to set it up properly ^_^, so it's actually 900/5bytes=180 bytes. Thats how large the patch is.


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Sasami
Orc Hero L.2

Joined: Feb 08, 2002
Posts: 387
From: Jurai (Currently Okayama, Japan)
Posted: 2002-02-19 18:59   
NighTRO and DarkByte, I have fixed everything you mentioned except remembering collapsed mode (i'll do that tonight, I have to get to school now.) and making it patch Ro's Ram when you run it instead of the exe. For some reason, when I try to change the ram values, it won't let me, it's protected somehow :-

[edit] I'll also make it easier to access the menu when in game, i accidentally took out some code.

[ This Message was edited by: Sasami on 2002-02-19 19:03 ]


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a-ha
Pupa

Joined: Feb 11, 2002
Posts: 4
Posted: 2002-02-19 19:24   
Sasami,

Just to remind you, I've posted in page3.

When I run the program, it's always minimized in taskbar. (Same as ExpProgram for patch49)

Would you add maximize command so I can bring program window?

Thx


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Hugh th Hand
Lunatic

Joined: Feb 19, 2002
Posts: 11
Posted: 2002-02-19 19:32   
hey, do you think you could add in an experience/min thing in too? I am sure it would be easy, you are already planning to add in a clock.

This would help us figure out where the best places are to fight. You know, whether to fight in places where you rarely spend lots of time healing, or in places where you kill one or two monsters then heal. It would need a start and stop feature too. Thanks!


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